ABOUT WICKED STUDIOS

Made for the
love of play.

Wicked Studios makes games that give you room to experiment, learn something, and try again. It all starts with a love of playing them.

The story behind the studio
Fate Lost gameplay in a dark realmA park built in Wonder LotPLAY / TINKER / REPEAT
01 / THE WHY

Curiosity is
the whole point.

Hi, I'm Jesse. I've always loved the moment a game makes you wonder, “What happens if I try this?”

That curiosity is why I make games. I enjoy pulling apart a problem, finding a better way through it, and working on the little details until the whole thing feels right. Building a game is a long series of experiments. That is the part I enjoy most.

Wonder Lot comes from the fun of creating a place and watching it come to life. Fate Lost explores a different kind of play: surviving together, shaping a build, and seeing how far one more run can go.

Wicked Studios is where I turn those ideas into something you can play. I hope you find a world here that makes you want to stay a little longer.

Anime-style illustration of Jesse from behind, making Fate Lost at a desk
JESSE / THE MAKER

02 / THE MAKER

One idea leads
to another.

I start with a question: what would make this more fun? Then I build a version, play it, find what feels off, and try again. I love that a small change can make an entire game click.

Sometimes that means making a park feel more alive. Sometimes it means finding the right rhythm for a fight with friends. The joy is in working through the problem until the result feels effortless to play.

That curiosity goes beyond games. I'm into Python, security, and web development too. I like understanding how a system works, finding the problem, and making something better.

  • Game development
  • Python
  • Security
  • Web development

And outside the code: Star Wars, Pokémon, and a soft spot for Charizard.

See what I'm making

03 / THE STUDIO

Different games.
Same curiosity.

Wicked Studios makes games with room to experiment. Wonder Lot lets you build a park of your own; Fate Lost challenges you to survive another wave with a new build. Different kinds of play, shaped by the same cycle of making, testing, and refining.

01 / EXPLORE

Leave room for discovery.

A park to shape, a build to experiment with, a reason to wonder what happens next.

02 / FEEL

Make the details count.

The little decisions in how a game moves, responds, and looks are what make it satisfying to play.

03 / IMPROVE

Keep playing, keep refining.

Try the idea, see what works, and put that learning into the next version.

THE WORLDS SO FAR

Wonder Lot OUT NOW ↗Fate Lost IN DEVELOPMENT ↗